From 64K to AI
64K to AI — the discipline of constraint, the possibility of intelligence
Forty years of technology.
Two directions of travel.
An experimental platform exploring how computing moved from severe constraint to generative abundance—and what each era can teach the other.
Direction of travel: 64K → AI
Not nostalgia.
Not AI hype.
A working comparison between constraint and abundance.
Early computing had almost no room for waste. Contemporary AI appears to offer almost no limit to output. 64K → AI examines what was gained across that journey, what may have been lost, and whether technological abundance always produces better work.
The journey
64K → AI
Travelling forward: from severe technical limitation toward generative abundance.
- 01
Constraint
Every byte, frame and instruction had to earn its place.
- 02
Craft
Limitations demanded judgement, compression and ingenuity.
- 03
Abundance
Computing power, content and possibility expanded dramatically.
- 04
Intelligence
Software can now participate in the creation of software.
The two questions
64K → AI
What can today's technology finally make possible?
This direction starts with the ambitions of early computing and asks how modern processing, simulation, connectivity and AI can deepen them without replacing their original clarity.
- Deepen, don't decorate
- Realise the original intent
- Use power with purpose
AI → 64K
What can artificial intelligence relearn from limitation?
This direction takes contemporary abundance and deliberately subjects it to older disciplines: smaller systems, fewer elements, visible rules, economical code and meaningful human decisions.
- Remove the excess
- Make every element earn its place
- Restore human judgement
As capability expanded, natural constraints receded.
The design response
Artificial Constraint
In the 64K era, constraint was imposed by the machine.
In the AI era, useful constraint must be designed by the human.
Artificial Constraint is the deliberate introduction of limits where technological limits have disappeared. It asks what should be restricted, reduced, slowed or retained in order to preserve clarity, judgement and meaningful human capability.
Design the limit
What boundary should be introduced?
Name what it preserves
Which capability, value or form of judgement must survive?
Test the result
Does the constraint create greater depth, clarity and human authority?
A constraint is justified not by what it prevents, but by what it preserves.
The experimental method
- 01
Recover the intent
Identify what an early system was genuinely trying to achieve beneath its technical limitations.
- 02
Rebuild with current capability
Use contemporary tools—including AI—to pursue that intention with greater depth, responsiveness and realism.
- 03
Reapply constraint
Remove unnecessary features, spectacle and output until only the essential experience remains.
- 04
Document the difference
Record development time, human decisions, AI contributions, computational complexity, clarity and experiential value.
More technology should create greater depth—not merely more content.
What 64K2AI examines
- Computational power
- What became possible?
- Human craft
- What became easier, and what became less visible?
- Design discipline
- Did technical freedom reduce the need to choose carefully?
- Artificial intelligence
- Are we programming machines, directing machines, or collaborating with them?
- Experience
- Does a larger system create a more meaningful experience?
- Efficiency
- How much technology is required to produce how much value?
Core manifesto
64K was not merely a memory limit.
It was a demand for judgement.
AI is not merely greater computing power.
It is a new relationship with computation.
The journey between them is not a story of old technology becoming obsolete.
It is a question of what should survive.
The discipline of constraint.
The possibility of intelligence.

The first experiment
From The Way of the Exploding Fist
to Kung Fu Works
The first computer game I remember being genuinely excited to play was The Way of the Exploding Fist on my Commodore 64.
It was simple because it had to be.
But its ambition was serious: make martial arts feel as real as the machine allowed.
1985
Pixel constraint
2026
Simulated depth
Use modern capability to realise the original intent.
Kung Fu Works
A 64K → AI experiment
The Way of the Exploding Fist pursued realism within limits imposed by its machine. Kung Fu Works begins by choosing its own limits—and then uses contemporary simulation and AI to deepen everything inside them.
Design the constraint.
Use AI to deepen what remains.
The constraints we design
- One opponent.
- One fighting space.
- A limited and intelligible technique set.
- No supernatural powers.
- No fireballs or electricity.
- No unnecessary arsenal.
- No endless combination systems.
- No feature without purpose.
- Every movement must earn its place.
What AI can deepen
- Movement and recovery.
- Distance and timing.
- Balance and weight transfer.
- Physical consequence.
- Opponent perception and adaptation.
- Fighting temperament.
- Pattern recognition and changing tactics.
- The realism beneath simple controls.
AI may increase the depth of an element.
It may not justify adding an element the experience does not need.
Artificial Constraint is foundational to the experiment.
It defines the game's possibility boundary before development begins. Every proposed feature must answer one question: does this deepen the martial-arts encounter?
If it improves timing, movement, judgement, consequence or physical realism, it may belong inside the boundary. If it merely adds spectacle, scale, variety or content, it remains outside.
Modern capability, deliberately constrained
- Adaptive opponents
- Use AI to develop perception, temperament and tactical adaptation—not impossible reactions or unfair advantage.
- Movement
- Use modern animation and simulation to improve transitions within a fixed technique set—not to multiply techniques endlessly.
- Physics
- Use simulation to deepen balance, weight and impact—not to create destruction or spectacle.
- Content
- Use AI to refine behaviour and responsiveness—not to generate unlimited arenas, weapons or characters.
- Audio
- Use sound to communicate breath, movement, distance and contact—not cinematic excess.
What can AI add when the boundaries have already been deliberately designed?
Kung Fu Works tests whether artificial intelligence becomes more valuable—not less—when it is required to operate within meaningful constraint.
The constraints preserve the game.
AI allows the game to become more fully itself.
The Way of the Exploding Fist is referenced as the historical inspiration for this independent experiment. Kung Fu Works is an original project and is not affiliated with or endorsed by the creators or rights holders of the earlier game.
